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This is the project I created for my 3D Design for Game course. After living away from my hometown for many years, with the love of my roots, I tried my best to recreate Dinh Trung, one of the most popular temples in Go Cong City (Tien Giang). Workflow: I used Maya to model the assets. After that, I colored/textured my assets using 3D Subtance Painter. Lastly, I created the final scene using Unreal Engine. Software: Maya, 3D Substance Painter, Unreal Engine.
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